Picking up immediately after the end of Brotherhood, Assassin's Creed: Revelations finds Desmond in an Animus induced coma, the memories of his ancestors and his own identity fractured and in danger of collapsing entirely. His only means of sorting himself out is to dive back into the memories of Ezio Auditore to discover the last secrets Ezio has to reveal. Those secrets involve Ezio's journey to Constantinople in search of answers of his own, as he seeks to find and unravel the mystery of five keys to an ancient library hidden in the Assassin's defunct home in Masyaf. While Desmond is on the brink of losing his identity, Ezio's not in great shape either. He's 50-ish, disillusioned by the deaths of loved one after loved one, and wondering what it all means. Oh, and he's hallucinating, seeing visions of his own ancestor, Altair.
Yes, it's complicated. Revelations' narrative successes and failures start with its reliance on the player's familiarity with the previous Assassin's Creed games. It's the least accessible jumping-on point the series has seen. If you haven't played Assassin's Creed 2, at minimum, and ideally Brotherhood as well, you'll be lost in a sea of already-established lore, history, and some of the most complicated play mechanics seen in an action adventure game. And even more than Brotherhood, Revelations sees fit to add more to that.
Perhaps the only real failing in adding those new pieces of equipment is how little they have to be used. Even before Assassin's Creed: Revelations starts doling out new gear, Ezio is packing a staggering amount of stuff, and the new hotness doesn't really replace any of it. Outside of a few item specific missions, where situations are contrived around Ezio's new tools, Ezio is free to do as he's always done. Still, resourceful players will likely zip around Constantinopole and throw some bombs here and there. I found myself gravitating to Ezio's traditional arsenal, branching out when one piece of equipment seemed to fit a situation especially well.
The Den defense sequences are Assassin's Creed: Revelations' sore thumb. Cause too much of a stir in Constantinopole and the Templars will try to retake one of the headquarters you previously liberated from them. It's a cool idea in concept, again rooting a gameplay system well within Revelations' expansion of Ezio's role as not just a master assassin, but a master of assassins. But the would-be tower defense element removes Ezio's grace and power so that he can stand on a roof and tell guys to go over there.
Other than that, there's an at times overwhelming amount of things to do -- after 30 hours, I was at 64 percent sync in the campaign. Assassin's Creed: Revelations picks up every mechanical thread laid down by Brotherhood and develops them further. Recruits can become Master Assassins in charge of their own dens, which guards them against Templar attack, and getting them to that rank requires specific missions with their own unique stories and assassination targets.
Here's the thing: it's all still fun, but there's not much there that you haven't done before, Den defense missions notwithstanding. Revelations often feels familiar, sometimes disappointingly so. Instead, Revelations lives and occasionally stubs its toe on the stories it has to tell.
More surprising? Each memory develops Altair into a legitimately interesting figure. Honestly, I always felt like Altair was kind of a dick. He's one of the least likable main characters I've ever played in a game. By the end of Revelations, he seemed like a real person, with motivations and emotions, changes enough to shift my feelings about the original game's story almost entirely.
But it's not all roses. There are moments where Revelations feels held together by rope and prayer, especially toward the end of the game, and there are some story pacing issues in the middle sequences. There are setpiece moments that fall flat and just aren't any fun, lacking the refinement present throughout much of the rest of the game. Combat is still going to be love it or hate it -- I'm a fan of the timing based counter system that drives most of Assassin's Creed's combat, myself.
Assassin's Creed: Revelations also features a more refined version of the inventive, unique Assassin- and target-oriented multiplayer we originally saw with Brotherhood, featuring its own spins on VIP and Capture the Flag gametypes, as well as the standard, bloody interpretation of hide-and-seek. It's just as fun as it was in Brotherhood, and Ubisoft has added much stronger narrative hooks into Assassin's Creed proper. The question is whether or not it'll find an audience outside of the tiny, passionate playerbase that couldn't quite carry multiplayer last time around.
And that's indicative of Revelation's biggest Achilles heel. It's an Assassin's Creed game wearing blinders that focus it on covering ground it's already traveled, albeit more effectively. While it's always good to see iterative improvements, some bold new territory would have been a real revelation for the series. Instead, Revelations does almost everything its predecessors have done slightly better. Which, as it turns out, is enough just one more time.
This review is based on debug review code for the single player portions of Assassin's Creed: Revelations provided by Ubisoft. Multiplayer was played on a retail 360 copy of Assassin's Creed: Revelations, also provided by Ubisoft.
Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.
|Assassin's Creed: Revelations|
Assassin's Creed: Revelations is a 2011 action-adventurevideo game developed by Ubisoft Montreal and published by Ubisoft. It is the fourth major installment in the Assassin's Creed series, a direct sequel to 2010's Assassin's Creed: Brotherhood, and the third and final chapter in the 'Ezio trilogy'. The game was released on PlayStation 3, Xbox 360, and Microsoft Windows in November and December 2011.
The plot is set in a fictional history of real world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features the series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. Revelations features two other returning protagonists: Altaïr Ibn-La'Ahad in 12th and 13th century Masyaf, and Ezio Auditore da Firenze in 16th century Constantinople. The main story follows the Assassin Ezio's journey to unlock the secret of Altaïr's vault in Masyaf using disc-like artifacts containing Altaïr's memories.
Assassin's Creed: Revelations is set in an open world and presented from the third-person perspective with a primary focus on using Ezio's, Desmond's, and Altaïr's combat and stealth abilities to eliminate targets and explore the environment. One of the protagonists (Ezio) is free to explore the Assassin Base in the city of Constantinople and the city itself to complete side missions away from the primary storyline.
Critical response towards the game was generally positive, with praise directed at the narrative, the detailed environments, well-written protagonists, pacing of the plot and the satisfying ending of the game, although some reviewers noted that the gameplay of the series was getting overly familiar and the newly introduced features felt lacking in comparison to the ones introduced in previous titles of the series. The game was a large commercial success, outperforming the sales of its predecessors. The game was followed by Assassin's Creed III in October 2012, a direct sequel that continued the story of Desmond Miles and introduced a new 18th century playable character.
A remastered version, along with its predecessors Assassin's Creed II and Assassin's Creed: Brotherhood, released for the PlayStation 4 and Xbox One on November 15, 2016 as part of The Ezio Collection.
Main article: Gameplay in the Assassin's Creed series
The game follows the series' standard open world gameplay in the Ezio and Altaïr Sequences, where the game's main story takes place. New gameplay additions include an item called the "hookblade", which can be used to zipline across the city or grab enemies to yank them in for a combo attack. The hookblade reportedly speeds up navigation by around 30 percent and serves as a replacement to the traditional dual Hidden Blade. Along with the hookblade, Ezio also has around 15 different bomb variations at his disposal, which are to be crafted. The game features new Desmond Sequences known as "Desmond's Journey", five "Dalí-esque" first-person platforming missions in a radical departure for the series. Each sequences of "Desmond's Journey" can only be unlocked by collecting a certain amount of Data Fragments hidden throughout Constantinople, or by purchasing The Lost Archive DLC. Data Fragments are a new type of collectible in Revelations, replacing the flags of previous games in the series.
Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood, the Templars will send reinforcements to recapture districts, which Ezio must defend using a "tower defense" minigame called den defense, where he controls a group of Assassins from rooftops against several waves of Templar soldiers and siege equipment. Similar to Brotherhood, initiates can be sent on missions to other regions, eventually wresting control from the Templars, and then using the city to produce a stream of income and new Assassin recruits. The game is playable in full 3D across three platforms: PlayStation 3, PC, and Xbox 360, with the console versions supporting both stereoscopic 3D mode for 3D HDTVs and for 2D HDTVs. All Revelations gameplay and cinematics have S3D support.
Multiplayer gameplay also makes a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players are able to customize their characters' appearance. Matchmaking and game interface are also improved. Ubisoft says that although this component is returning, the narrative, which is considered more important to the franchise, is an area of greater focus. As players level up in the multiplayer game, they move up in their Abstergo Templar rank and gain access to more information about the company.
New multiplayer modes are added to the already existing modes, including "story-oriented quests", as well as a much requested Capture the Flag mode. Some multiplayer maps are based in the island of Rhodes. Among the new additions is a new multiplayer mode — Deathmatch — which differs from the previous multiplayer gameplay in that there is no compass pointing toward your assigned target, rather, there is a box in the top right of the screen where your current target is displayed, which glows blue when you enter the line of sight of your target. There is also Simple Deathmatch, which also removes the abilities and perks from the players.
The multiplayer function is protected by the Uplay Passport system on PlayStation 3 and Xbox 360, which requires a code for access. Codes are included in all new copies of the game, but are tied to a single Uplay account. This means that players who purchased their copy second hand will need to purchase a new code to access the multiplayer. Uplay players can buy a new Passport code online or activate a free trial.
Players who preordered the game with specific editions received the Ottoman Jester, the Crusader, and the Ottoman Doctor. Those who played the Assassin's Creed Brotherhood multiplayer received the courtesan, a character who also appeared in the multiplayer for Brotherhood. DLC packs for new characters have been released.
Revelations features all three of the series' major characters: Desmond Miles, Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze. The main part of the story takes Ezio to Constantinople, present day Istanbul, in 1511 AD, consisting of four districts: Constantine, Bayezid, Imperial, and Galata; Cappadocia during the rise of the Ottoman Empire, part of which is a completely underground city populated solely by Templars; and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game), to which Ezio travels at the beginning of the game. He discovers Altaïr has sealed within the fortress an ancient artifact that is said to be a powerful weapon which could end the Templar-Assassin War forever, and had the keys hidden in Constantinople. Ezio uses these relics of the "First Civilization" that hold memories of Altaïr to relive Altaïr's experiences, during which players control Altaïr.
The game continues Desmond's story in the present day, following the events of Brotherhood, where he is trapped in the Animus 2.0, in a comatose state, in which he has found a safe mode known as "the Black Room". Here, Desmond must find a "synch nexus", a key memory that links him with Altaïr and Ezio, to reintegrate his splintered subconscious and awaken from his coma. While in game, Ezio meets a variety of historical characters, including: Manuel Palaiologos, an heir to the now-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople; Prince Suleiman, a man who will one day become one of the Ottoman Empire's greatest Sultans; and his uncle, Prince Ahmet.
Following the ending of Brotherhood, present-day protagonist Desmond Miles has fallen into a coma due to the combined stress of being forced to kill Lucy Stillman and being controlled by Juno, the hologram attached to the Apple of Eden. While Shaun Hastings stays behind in Rome to attend Lucy's funeral, Rebecca Crane takes Desmond to New York City and meets with his father, William Miles. In an effort to save Desmond's mind, the duo places him back in the Animus, though this time in the machine's safe mode, known as the "Black Room".
Upon awakening on Animus Island, the original Animus testing program located within the Black Room, Desmond meets the consciousness of Clay Kaczmarek (Subject 16), who occupied Abstergo's Animus before him. Clay explains that Desmond's mind is broken, and the only way for him to repair it is by reliving his ancestors' memories until there is nothing left for them to show Desmond, at which point the Animus can separate Desmond from Ezio and Altaïr, and awaken Desmond from his coma.
Desmond enters the Animus Island's memory portal, which places him back in the perspective of Ezio Auditore. Four years after ending the life of Cesare Borgia, Ezio has traveled to the former Assassins' fortress in Masyaf to discover secrets Altaïr had previously discovered, and find the true purpose of the Assassins. Upon arriving, he finds Masyaf taken by the Templars, who mark him for death. Ezio escapes to the bowels of the castle, where he discovers the entrance to Altaïr's library. He learns that five disc-like "keys" are required to unlock the door. He also learns that the Templars have discovered one underneath the Ottoman Sultan's palace. The rest lie hidden in Constantinople, capital city of the Ottoman Empire. He travels there and is greeted by Yusuf Tazim, leader of the Turkish Assassin Order, and befriends a young student named Suleiman. Ezio learns that the keys were hidden in the city by Niccolò Polo. While searching for the old Polo trading post, Ezio encounters and befriends Sofia Sartor, a young Italian traveler and book collector, and eventually falls in love with her. Ezio discovers the locations of the remaining keys with Sofia's help, all the while keeping his intentions, growing feelings and position a secret from her.
Meanwhile, Constantinople is in chaos due to conflicts between Prince Ahmet and his brother Selim, who are quarreling over who will inherit the Sultanate. Caught in the middle of the conflict, Suleiman reveals to Ezio that he is an Ottoman prince (Selim's son), and that he suspects the Templars are behind the feud. Ezio uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and re-establish the Byzantine Empire. Ezio kills Manuel and recovers the final key, only to discover that Ahmet is the true mastermind of the Templar plot to open Altaïr's library.
During these events, Ezio uses the keys in his possession to witness Altaïr's life after the events depicted in the first game. After killing Al-Mualim, Altaïr took possession of the Apple of Eden and assumed leadership of the Assassins. One of the Assassins, Abbas, did not support Altaïr due to past events, and for killing Al Mualim. When Altaïr and his wife Maria left Masyaf for 10 years to repel the Mongol invasion, Abbas staged a coup d'etat, seizing control of the Assassins and executing Altaïr's youngest son Sef. Altaïr sought revenge; but as Maria tried to stop him, another Assassin stabbed Maria in the back. Altaïr was forced to flee with his elder son, Darim, and went into self-imposed exile for 20 years. Altaïr finally returned to Masyaf, killed Abbas, then took his rightful place as the Assassins' leader. In the process, Altaïr told the dying Abbas the truth of the latter's father's death. Years later, an aged Altaïr encodes his memories on the five keys Ezio would find, entrusting them to Niccolò.
In Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys in exchange for her life. Ezio agrees, but immediately gives chase upon ensuring Sofia's safety. He recovers the keys, but before he can deal with Ahmet, Selim arrives with his armies and executes Ahmet himself, after saying that their father "made his choice". Due to his son Suleiman's endorsement, Selim has Ezio leave Constantinople, warning him never to return again. After completing this memory, the Animus begins to delete excess data—including Animus Island. Clay sacrifices himself to prevent Desmond from being deleted by the Animus.
Ezio and Sofia return to Masyaf, where Ezio uses the keys to unlock Altaïr's library. He finds it empty except for Altaïr's skeleton and a sixth key. He discovers that the library was not meant to hold books—rather, it was a vault meant to house Altaïr's Apple of Eden. Through the key, Ezio learns that Altaïr had sealed himself inside to preserve its secret from the Templars. Ezio leaves this Apple in the library, saying "I have seen enough for one life." He then begins talking directly to Desmond, not knowing exactly who (or where) he is, but knowing that he is watching. While talking he discards his weapons. He tells Desmond that he realises that he is a "conduit for a message". He expresses hope that Desmond will be able to find answers to the questions he and Altaïr had worked so hard to uncover.
Suddenly, Desmond is approached by Jupiter, a member of the First Civilization. He explains that the First Civilization had built numerous vaults to study methods to save the planet from destruction. All of the data collected was transmitted to a central vault, where the data was tested. None of the methods were effective, however, and they failed to stop the solar flare from destroying their civilization. Jupiter shows Desmond the location of the central vault, which from the map is located somewhere in New York, and tells him that he must save the planet from an impending second solar flare.
Upon hearing Jupiter's words, Desmond awakens from his coma and finds Rebecca and William standing with him, along with Shaun, who has returned from Rome. Desmond states that he knows what they must now do; meanwhile, the central vault activates underground.
The multiplayer aspect has its own plot from the Templar perspective. After impressing Warren Vidic in the first stage of Abstergo's Animus Training Program, the player is selected to participate in the second stage of the program for further training. Upon being promoted to the rank of Master Templar, the player is allowed into the inner sanctum of the Templar Order, and is implanted with a tracker to ensure his/her trustworthiness. After reaching level 50, the player is dubbed an active agent, and assigned the task of retrieving the current Mentor of the Assassin Order, William Miles.
Assassin's Creed: Revelations was initially conceived as a Nintendo 3DS game called Assassin's Creed: Lost Legacy about Ezio traveling east to the Assassins' former city of Masyaf, where he would have discovered the origins of the Assassin Order. It was first announced during Nintendo's E3 2010 press conference. It was quietly cancelled and its main concept was developed into Assassin's Creed: Revelations.
In November 2010, Ubisoft's CEO Yves Guillemot teased "something Assassin's related" in 2011, despite an earlier statement by Ubisoft Montreal's Jean-Francois Boivin that no Assassin's Creed game will be released in 2011. Geoffroy Sardin of Ubisoft later confirmed that there will be a "big" Assassin's Creed game in 2011. Guillemot also explained that ultimate goal for Ubisoft is to release new games in the franchise annually along with Ubisoft's most popular other franchises. In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.
On April 29, 2011 the game's name was released on the official Assassin's CreedFacebook page, with a link which led to a flash file. The teaser clip included the words, "Altaïr Ibn La-Ahad, Son of no one" in Arabic which hints that Altaïr, the main protagonist of the first game, may once again be the main protagonist of the game. A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game. In the E3 rumor section of its April 2011 issue, Xbox World 360 said Assassin's Creed: Revelations is not Assassin's Creed III, but suggests that game is also secretly in the works. Revelations was likely to be "another slimline Brotherhood-style offering", Xbox World 360 stated. On May 5, Game Informer released details of the game, and the game was "officially" announced by Ubisoft at Electronic Entertainment Expo 2011.
The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by five other Ubisoft developers: Annecy, Massive, Quebec, Singapore and Bucharest. Lead writer Darby McDevitt said that Revelations would not answer all the burning questions clouding the series, stating "Well, we won't answer everything because Desmond's story continues. But fans will definitely know most of the important details of Ezio and Altair's lives, and how they fit into the grand scheme." McDevitt also stated that 85 percent of Assassin's Creed's overarching plot is already "mapped out". McDevitt claimed original Creed protagonist Altaïr had his story arc written for two years, and that Ezio's ultimate fate was planned during the development of Brotherhood.
Voice of Desmond Miles, Nolan North, urged Ubisoft to adopt motion capture methods similar to Naughty Dog's Uncharted. Speaking in an interview, North admitted there is a "disconnect" in the Ubisoft game's current setup, which has voice actors provide voice facial animation separately from body motion capture, which is recorded by different actors. "I wish it wasn't done separately," North said. "Don't get me wrong, the mo-cap actors do a great job, but there will always be somewhat of a disconnect when it's done this way. After my experiences on the Uncharted franchise, where the actors do both performance and voice, I can honestly say there is absolutely a difference."
The PC version of Assassin's Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection". Even then, the always-online DRM was permanently removed from all single-player games. It does, however, require a one-time-only online activation the very first time the player plays the game, which will permanently bind the activation code to the player's account, and thus, it does not need to be activated again on the same account if the game is reinstalled for some reason. This also applies to reinstalling on another computer. Following that, the player can permanently play the game in offline mode.
Marketing and release
Ubisoft announced a PlayStation Network timed exclusive multiplayer beta for Assassin's Creed Revelations on August 10, 2011. The beta began on September 3, 2011 and finished September 17, 2011, exclusively for PlayStation Plus and Uplay members on PlayStation 3. On September 8, the multiplayer beta opened to everyone with a PSN account. The beta offered access to nine characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster, The Champion – all boasting different abilities), three maps (Knight's Hospital, Antioch, Galata) and four playable modes (the previously seen Wanted and Manhunt options joined by new Deathmatch and Artifact Assault variants).
Media Molecule announced on November 15, 2011 that a new Ezio costume for Sackboy will be made available in LittleBigPlanet 2 to promote the launch of Assassin's Creed: Revelations. Those who pre-ordered through Best Buy got an exclusive multiplayer character. All day one copies of Revelations for the PlayStation 3 had the first Assassin's Creed bundled as part of the disc, which launched in 2007. Ubisoft called the announcement a "special partnership" between itself and Sony Computer Entertainment America, and that the deal only applies in Europe. Additionally, Ubisoft released an Assassin's Creed: Revelations Avatar collection Xbox 360, which includes a Codex prop, Desmond's black hoodie, and a pet eagle. Also, the following outfits will be available: Ezio, Bombardier, Guardian, Sentinel, and Vanguard (female only).
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|Game disc||Yes||Yes||Yes||Yes||Yes||No, (Download)||Yes||Yes|
|Exclusive packaging||No||Yes (Animus box packaging)||Yes (Special Collector's Edition packaging)||Yes (standard box with exclusive artwork)||Yes (Black and white variant of standard box art)||No||Yes (Black, fold-out cardboard box)||Yes|
|50-page art book||No||No||Yes||No||No||No||No||No|
|The original game's soundtrack||No||Yes||Yes||Yes||Yes||No||Yes||No|
|Assassin's Creed Embers Movie DVD||No||Yes||Yes||No||Yes||No||Yes||No|
|Exclusive single-player mission||No||Yes (Vlad the Impaler Prison)||Yes (Vlad the Impaler Prison)||No||Yes (Vlad the Impaler Prison)||Yes (Vlad the Impaler Prison)||Yes (Vlad the Impaler Prison)||Yes (Vlad the Impaler Prison)|
|The Lost Archive DLC||No||No||No||No||No||Yes||No||Yes|
|Exclusive multiplayer character||No||Yes (The Crusader and Ottoman Jester)||Yes (The Crusader and Ottoman Jester)||Yes (The Crusader and Ottoman Doctor)||Yes (Ottoman Jester)||Yes (The Crusader, Ottoman Jester and Ottoman Doctor)||Yes (Ottoman Jester)||Yes (The Crusader, Ottoman Jester and Ottoman Doctor)|
|Exclusive armor for Ezio||No||Yes (Armor of Brutus)||Yes (Turkish Armor and Armor of Brutus)||Yes (Turkish Armor)||No||Yes (Turkish Armor and Armor of Brutus)||No||Yes (Turkish Armor and Armor of Brutus)|
|Altaïr Skin/Ezio in Altaïr's Robes||No||Yes (as a pre-order bonus from EB Games Australia)||Yes (as a pre-order bonus from Play UK)||No||No||Yes||No||Yes|
|Capacity upgrades||No||Yes (For hidden gun bullets, bombs & crossbow arrows)||Yes (For hidden gun bullets, bombs & crossbow arrows)||No||Yes (For hidden gun bullets, bombs & crossbow arrows)||Yes (For hidden gun bullets, bombs & crossbow arrows)||Yes (For hidden gun bullets, bombs & crossbow arrows)||Yes (For hidden gun bullets, bombs & crossbow arrows)|
|Leonardo da Vinci's flying machine 6"-7" scale replica||No||No||No||No||No||No||Yes||No|
|Ezio 7-inch action figure||No||No||No||No||No||No||Yes||No|
There are several different limited editions of Assassin's Creed Revelations. The Animus, Collector's and Special editions were available on all platforms and only in Europe, Australia and New Zealand, while the Signature Edition was only available in North America through GameStop for all platforms. Those who pre-ordered Assassin's Creed: Revelations through GameStop automatically upgraded to the Signature Edition of the game at no extra cost. The Signature Edition features exclusive packaging, a bonus single-player mission (Vlad the Impaler Prison), an exclusive multiplayer character (Ottoman Jester), weapons capacity upgrades, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack.
The "PS3-Only edition" includes the standard game contents plus a complete version of the Assassin's Creed original game included in the game disc. This edition is only available to those who bought the game when it first released or pre-ordered it. The Animus Edition features an Animus box, an in-depth encyclopedia, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack. In-game content included is an exclusive mission (Vlad the Impaler Prison), an armor from Assassin's Creed: Brotherhood (Armor of Brutus) in single-player, weapons capacity upgrades, and two additional multiplayer characters (The Crusader and Ottoman Jester).
The Gold Edition is digitally exclusive to the PC. It is available on Uplay and Steam and it contains all the downloadable and redeemable content available on Uplay.
Ubisoft's Uplay system enables further in-game enhancements which can be redeemed by points that are given when playing the game. The available awards are a Revelations theme or wallpaper for PC and PlayStation 3, Solo Pack, Mediterranean Exclusive Missions, and Multiplayer Pack which unlocks the Knight.
Ancestors Character Pack
On the day of the game's launch, Ubisoft announced that it was working on various downloadable Content (DLC) for the game. The first one announced was a character pack, which was released in December 2011.[needs update] The character pack included four new multiplayer characters which include the Privateer, Corsair, Brigand, and Gladiator.
Mediterranean Traveler Map Pack
The second DLC pack announced was the Mediterranean Traveler Map Pack, which was released on January 24, 2012. The contents of the pack include six new multiplayer maps, three of which return from Assassin's Creed: Brotherhood.
The Lost Archive
During his time in the Black Room, Desmond Miles relived the memories passed to him by a virtual construct of Clay Kaczmarek, his predecessor in the Animus Project. The memories related to Clay becoming a member of the Assassins, being assigned to infiltrate Abstergo Industries' Animus Project laboratory in Italy, and discovering what Warren Vidic hoped to achieve by exploring the genetic memories of various Assassin figures.
Lucy Stillman, an Assassin herself, had been placed within the facility to rescue Clay when his mission was complete. In his memories, Clay recalled his father's disregard for his career goals, demanding that Clay should instead become an engineer to provide for his family. Clay believed that his father's focus on wealth pushed his mother away from the family.
Clay eventually realised that Vidic was using these genetic memories to discover the locations of the Pieces of Eden in the modern era. In particular, Vidic focused on locating an Apple of Eden, which was meant to be launched aboard a satellite to control the minds of humanity across the Earth. Clay also discovered Lucy discussing her true loyalty to the Templars with Vidic, and revealed her actual motives, which were to remove Desmond from the Abstergo facility and transport him to a more comfortable environment, where she would use the Assassins' resources to allow Desmond to discover the location of the Apple and recover it for the Templars.
Lucy, having sworn to protect Clay, wiped the security feed showing that he had seen their discussion, but did not let him leave the facility, to prevent her true allegiances from being discovered. The memories continued in a loop, until Desmond collected the scattered memory fragments, which revealed Clay emailing his father and telling him not to worry about his disappearance, because he had found a greater purpose to serve, foreshadowing his suicide.
This DLC pack is available for purchase separately and bundled with the Ottoman and Gold Edition.
Assassin's Creed: Revelations received generally positive reviews from critics upon release. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 80.05% and 80/100, the Xbox 360 version 79.37% and 80/100, and the PC version 74.67% and 80/100 respectively.IGN gave the game a rating of 8.5 out of 10, stating "This is the best Assassin's Creed yet, even if that victory is claimed by an inch and not a mile. If you've been following the lives of Altair and Ezio this long, you owe it to yourself to see their last adventure."1UP gave the game a rating of B+, stating "While Revelations lacks that one supreme improvement or standout mechanic that defined AC2 and Brotherhood each, it's still a damn fine sendoff for Altair and Ezio."
Edge gave the game a rating of 7 out of 10, saying that "unlike the elegant lead, who's grey-haired but unbowed by the end of the adventure, Assassin's Creed has been quietly compromised by age".Eurogamer also gave the game a rating of 7 out of 10, writing "where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age."
VideoGamer gave the game a rating of 7 out of 10, stating "So, for the first time, a new Assassin's Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new feature which in practice merely extends Ezio's reach slightly, and allows him to glide down the occasional zipline."GamePro also gave the game a rating of 7 out of 10, saying that "at its core, this is the Assassin's Creed we've grown to love in recent years, and it still serves as a pretty good time sink – plus, it's a necessary bridge to next year's already-announced follow-up. But obligation shouldn't be the primary reason to play something, and sadly, that's too often the case in this humdrum campaign."
Game Informer gave the game a rating of 8.75 out of 10, writing "a number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it a poor starting point for new players."GameTrailers also gave the game a rating of 8.8 out of 10, saying that "the engine is a bit long in the tooth and some of the content isn't entirely worth exploring, but if you're looking for an unforgettable top shelf action/adventure, heed the creed".
Official Xbox Magazine gave the game a rating of 8.5 out of 10, stating "What's available here remains as ridiculously appealing as ever. It's still a thrill unique to the series to be perched six stories high, looking out across miles of meticulously rendered game world — even if that dazzling, danger-filled world has grown overly familiar, having traded what was once revolution for iterative evolution." UK Official PlayStation Magazine gave the game a rating of 9 out of 10, stating "As a conclusion for Ezio's chapter, Revelations proves an utterly brilliant swansong."
In December 2015, Game Informer ranked the game as the seventh best game in the Assassin's Creed series to date.
Ubisoft CEO Yves Guillemot announced during an earnings call on November 8, 2011, that pre-orders for Assassin's Creed: Revelations were "significantly higher" than figures for Assassin's Creed: Brotherhood, yet the firm is still expecting a "double digit decline" in sales for Revelations compared to the other title. According to NPD Group, Revelations was the fourth-best selling game in the U.S. in November 2011. Ubisoft announced sales of Revelations were up 10 percent year-on-year on 2010s Brotherhood. That puts Revelations' first month total at around 1.26 million.Revelations debuted at second place in the UK video game sales chart in its first week. Its week one numbers were better than those of its predecessor Brotherhood by four percent in unit terms and eight percent in revenue, making it the best performing title both in the series and in Ubisoft's history to date. 61 percent of the game's sales occurred in the first 24 hours. As of February 15, 2012, the game has shipped 7 million copies worldwide.
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- ^ abGame Informer, Issue 218, June 2011
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- ^Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360